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Browsing: Gaming
Whilst originally quite rare in the early days of video games, the past two decades of gaming have seen an abundance of open-world games hit the market…
The Binding of Isaac is a story from the Hebrew Bible, in which God commands Abraham to sacrifice his son Isaac on a mountaintop.
Night Trap is essentially an interactive movie – a fairly unique concept for a video game, even by today’s standards. The story is presented using…
‘Hacking minigames’ are a contentious part of game design. These small and often logic-based puzzles arise within larger games which utilise computers or locks as part of their worldbuilding and plot.
A lot of the Overwatch community are wondering whether or not Overwatch 2 is going to be the magical saviour that the franchise so desperately needs.
Arkham City is the second game in the main trilogy of Batman games launching in 2011 and is often remembered as the best in the series.
When it comes to video games, “Shovelware” is used to describe those made with a low budget, inevitably leading to even lower quality.
However, there is one designer in the last few years who has proven his artistry with a consistently unique style, humour and gameplay, all while working with a small independent team, he is Lucas Pope.
Where better to start with the strangest, most brilliant man I can think of: Yoko Taro.
The first season of Life is Strange, the Dontnod Entertainment-developed episodic adventure game, was released in 2015.
Arkham Asylum is the first game in the Batman Arkham series of video games. Developed by Rocksteady and published by…
On April 18th, Portal 2 turns eleven. It’s been remembered and beloved all those years for several reasons; it was,…
*Spoiler free review* Marvel’s Guardians of the Galaxy is far from perfect, but there’s a reason it won best narrative…
Last time, I opened with a line about how “the grind just doesn’t stop”. Nowhere is this statement truer than…
Now, you may be wondering. What is this image doing in an article about ‘serious themes’? Well, my friend, I’m…